Pokemon is still one of the most popular games in existence on any platform. The franchise celebrates its 20th anniversary this year, and there are two new entries to celebrate it with- Pokemon Diamond and Pearl for Nintendo DS. This game’s graphics have aged quite a bit since they were released in 2007, but that doesn’t detract from how fun the experience can be if you’re willing to overlook some flaws.
The “pokemon brilliant diamond and shining pearl countdown” is a review of the games Pokemon Brilliant Diamond and Shining Pearl. The article will go over how to play through the games, as well as what you might want to do in the game.
A brisk breeze rushes down the mountain, whirling around a Pokemon trainer and their Empoleon. They’re searching through some berry bushes, listening to music that only they can hear, and despite the fact that there are no other people in sight for miles, they seem completely satisfied. It seems like they’re on an adventure for the first time in a long time.
Although Pokemon Brilliant Diamond and Shining Pearl are essentially 1:1 remakes of the series’ fourth generation, returning to Sinnoh after years of condensed travels feels like embarking on a great adventure once again.
It’s missing some key stuff from Platinum, and it could have used a little more polishing work in a few tough spots. Pokemon BDSP, on the other hand, are fantastic remakes, a warm mix of original Pokemon and current enhancements that have made me fall in love with Sinnoh like never before.
Go on Your Own Pokemon Adventure in Pokemon Brilliant Diamond and Shining Pearl!
What I mentioned regarding Pokemon Sword and Shield is still true. They’re still a fun and refreshing collection of Pokemon experiences two years later, but they’re very much current Pokemon games. Game Freak has been focusing on simplifying advancement and striving to provide a more character-driven experience since Gen V.
There’s a lot to like about that approach, but it also means that contemporary Pokemon may seem a little hollow at times: no riddles or barriers, short paths, few opportunities to get lost, and very few moments when you’re alone. Adventures with companions are enjoyable, but contemporary Pokemon can be somewhat raucous, to which the Wild Area served as a gentle cure.
Brilliant Diamond and Shining Pearl are the result of extending that feeling of openness and freedom throughout a full Pokemon territory. After a quick introduction, you’re sent out into the world, and although there’s usually a hazy arrow pointing you in the correct direction, there’s also lots of freedom to do anything you like.
More significantly, you can do it without being stopped every five seconds by another passenger whose main mission is to guide you to your next destination by the nose. While BDSP is primarily 1:1 remakes of Diamond and Pearl, there are some good quality of life upgrades.
EXP Share now works for your whole party automatically. Whether or whether this is a good thing for you is a matter of personal choice. It’s one of the finest things Pokemon has done in years for me, and it reignites my enthusiasm for the unlimited possibilities of assembling my Pokemon squad.
Due to a lack of trainers and the reduced experience obtained by wild Pokemon, leveling one’mon at a time was always a struggle. It wasn’t worth the trouble to use Pokemon you weren’t sure about or with lesser stats unless you were devoted to a certain kind of run. Who has that much time on their hands? I’m not one of them.
The EXP Share toggles up the Sinnoh Pokedex in its entirety. I experimented with Kriketot and Kriketune as well. Their numbers are poor, and despite its nicer look in BDSP, Kriketune still intimidates me a little, but I did it because I could. Before you receive the National Dex, Sinnoh’s strange variety of Pokemon is an excellent match for the feature.
Because there are so many oddballs here, and each type has such restricted options — if you prefer Fire, you get Ponyta and Ponyta, for example — selecting just one or two unusual Pokemon may entirely change how you approach the game and cope with familiar foes.
Another good modification is the way BDSP handles Hidden Moves. In early Pokemon games, deciding which Pokemon should carry the weight of permanent moves introduced an additional layer of complexity, but by the time Gen IV arrived, the system had outgrown itself. One new HM was introduced in Generation III. All of the HMs from previous generations were brought back, with the exception of Flash, and two more were added, making them essential for advancement. You may now use your Pokemon Watch to summon a Bidoof and have it do the job for you.
What is the source of these Bidoof? Are they Sinnoh’s civil workers, Pokemon issued by the government? Who knows what will happen. You learn not to expect solutions in a society where role models and powerful leaders send youngsters to battle criminals.
Aside from being the Champion, your objective is to figure out what a band of evil criminals are up to and why they’re stealing so many Pokemon. Team Galactic intends to transform the world with the power of Pokemon evolution, with hairdos and costumes that would make Kalos’ Team Flare melt from pure secondhand shame. Or maybe just two legendary Pokemon in particular? There’s also Giratina… someplace.
The problem with simply rebuilding Diamond and Pearl is that you’ll lose out on some of Platinum’s narrative enhancements, which give Galactic boss Cyrus more motive and character, as well as additional context for your interactions with time, space, and genesis Pokemon.
Despite this, Diamond and Pearl have a distinct, occasionally weird appeal that Platinum has smoothed out. The advancement of Platinum through Sinnoh is logical and follows a linear route similar to those of earlier Pokemon games. Diamond and Pearl taunt you with Hearthome City before saying “no” and directing you east through the boonies, back into civilisation.
They’re also willing to troll you from time to time. Take, for example, Volkner, the leader of the Electric Gym. Isn’t the word “electric” self-explanatory? Jolteon, Electabuzz, and the like? No. Instead, he attacks you with an octopus and a four-handed monkey.
Another disadvantage of keeping so strictly to Diamond and Pearl is that the Battle Frontier is not included in the BDSP, which eliminates a big amount of the postgame entertainment. It’s a letdown, but there is one intriguing element that, if it doesn’t quite make up for the loss of Battle Frontier, at the very least provides a new kind of entertainment: the Grand Underground.
Sinnoh’s original Underground is an entertaining, albeit barebones, side trip that focuses on challenging you to find uncommon things and allowing you to create your own environment, comparable to Hoenn’s hidden bases. There are still lots of treasures to discover in the Grand Underground of the BDSP, but it’s also geared to practically every kind of Pokemon enthusiast.
There are hundreds of Pokemon in the Grand Underground, the majority of which you won’t discover on the overworld, or at least not until much later in your trip. It’s simple to complete missing Pokedex pages or chain bouts for Shiny hunts since they’re visible in the Grand Underground biomes.
More emerge when you get the National Dex, and in the postgame Ramanas Park region, you may dig for things required to obtain Legendary Pokemon. That final part, however, isn’t much fun since locating the essential goods is a random procedure that might take a long time.
It’s difficult not to feel that something is missing, and there is, but it also seems like Game Freak and ILCA have more plans for BDSP’s future. Players are already abusing bugs to locate Shaymin, implying that there may be additional material or events in the future. It seems at odds with the main game’s insistence on allowing you to get practically every other legendary Pokemon, and I can’t help but wish ILCA had more time to finish it.
After a Buizel snarled at me from its butt, more time might have been beneficial. I can’t image how long and effort it would take to make unique animations for every move and every Pokemon, but it’s clear that some of the standard animations don’t work as well in BDSP, and the Buizel incident was only one of the strange combos I saw.
The way BDSP handles your movement is another anomaly. You’re no longer bound by the four-point mobility concept of traditional Pokemon, but the environment seems to be unprepared. Because item bounds aren’t tuned to suit with 360-degree movement, I got caught on walls, corners, and stairs considerably more than I anticipated.
The Bottom Line on Pokemon Brilliant Diamond and Shining Pearl
- A fantastic mix of old Pokemon and current enhancements.
- It’s finally starting to feel like a true Pokemon trip.
- Finally, EXP Share allows you to choose any Pokemon you desire.
- The Grand Underground is large and full of enjoyable activities.
- Sinnoh is beautifully reimagined in both visual and auditory form.
- There are no battlegrounds.
- More animations are required.
- There isn’t any Platinum narrative material.
Platinum material should have been included in Pokemon Brilliant Diamond and Shining Pearl, and I hope Game Freak and the developers it works with have the time to create more dynamic animations in the future. For the time being, though, I’m content with BDSP. I haven’t been this emotionally committed in a Pokemon game in a long time, and I can see myself living in contemporary Sinnoh long after Pokemon Legends: Arceus is released next year.
[Note: The copies of Pokemon Brilliant Diamond and Shining Pearl used in this review were given by Nintendo of America.]
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The “pokémon brilliant diamond metacritic” is a game that was released in Japan on December 18, 2008. It is the sequel to the popular Pokemon Diamond and Pearl games. The game has received mixed reviews from critics.
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